Inputs are delayed, Terry's stage lags the game and some versions show problems with sound effects delaying as much as 2 seconds from when they should play. It offers nothing over the Neo-Geo versions other than the unlockable image gallery and the arranged soundtrack mode.
Steam/PSN/FightCade are your best options for online play. The online play over Xbox Live is better than previous SNK releases, but is still bad nonetheless.
Only takes a bit to adjust to the speed difference and shouldn't cause any problems when running tournaments. Another thing to take notice is that both the PS2 and 360 versions run at a faster framerate than the original arcade MVS/AES versions. So for practicing setups and other single player training, the PS2/360 versions are the best, even better than the original Neo-Geo version. It allows for recording and playback of the training dummy's actions. The training mode for PS2/360 is superior to all other official releases. On the 360 version it fixes that problem. On the PS2 version during play the words 'Guard Cancel' do not flash on the screen like the other versions do. The controls are very tight and the gameplay is perfect. Playstation 2 and Xbox 360: The Japanese Playstation 2 and Xbox 360 versions are the best home console versions.This version has many bugs and changes from the released versions that make unsuitable for competitive play. Warning: Most Neo-Geo emulators support a Prototype version of Garou: MOTW that should be avoided at all costs. Support for Garou is available on all worthwhile Neo-Geo emulators. Neo-Geo AES Home Console: The Neo-Geo AES (home console) and Neo-Geo MVS (arcade) versions provide the authentic experience, and they are identical.Despite the robust netcode, it still lacks lobbies and spectator mode. There is a gallery mode with several official artworks. They feature a robust online connectivity between peers through rollback netcode.
#GAROU MARK OF THE WOLVES PS2 ISO CODE#